World of warships space battles 20182/20/2024 Combat against bigger ships, and destroying structures, can require some tactical thought if you want to survive. Combat against smaller ships is also arcade style, involving multiple waves of fairly easily destroyed enemies. There's an up and a down, with a ceiling and a floor. In fact, the flight controls operate the same in space as in atmosphere. The combat is arcade-style, not full 6-degree-of-freedom space combat. You need to do some serious trading to afford combat. Combat contracts often don't pay enough to cover your expenses (fuel, repairs, rearming), and campaign missions don't pay you anything at all. Running around looking for someone to fight isn't going to be productive. Combat missions other than campaign-related ones are obtained via contracts that you can pick up at various stations. Straight cargo runs don't involve any combat unless you take too long in transit, which can allow pirates to catch up. Warships have no cargo holds, and cargo ships have only some weak defensive weapons. Combat and trade are generally separate activities. But it operates quite differently from most space combat and trading games, and those differences have thrown many of the reviewers. Space Commander: War and Trade is a space combat and commerce RPG with excellent graphics, sound effects, and a well-imagined world, all at a Space Commander: War and Trade is a space combat and commerce RPG with excellent graphics, sound effects, and a well-imagined world, all at a budget price.
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